Gaijin Broke Rocket Helicopters And They Are No Longer Fun Anymore

Warthunder 0 32

Gaijin Broke Rocket Helicopters And They Are No Longer Fun Anymore

Gaijin Broke Rocket Helicopters And They Are No Longer Fun Anymore

1 20mm+ bullet is all it takes to turn your helicopter into an SL piñata.

Doesn't matter where it hits you, how much energy the bullet has, or if it was a grazing shot. You lose every ability to fight and defend yourself after getting hit once, anywhere. No more guns. No more rockets.No more missiles.

If they added this mechanic to the planes and tanks that didn't get their detailed electronic models, the game would have died day 1 after they implimented this mechanic.

Everyone pretends Gaijin didn't fix helicopter damage models multiple times over the past 2 years, or that tanks and planes don't have broken damage models sometimes. Tanks eat bombs, missiles, HESH, and other crap all the time. There's clips all over this reddit of it, but show someone a clip of a helicopter eating a HEAT shell, and everyone loses their minds. Yeah, helicopters can eat rounds sometimes, but it's nowhere near as bad as it used to be and tanks and planes can be just as bad.

Most of the helicopters in the game aren't even broken. There's a select few that had literal buggy FMs, like not spinning out or dying when losing their tail, and some exploited the J out bug to continue flying their Ka-50s while dead which was complete BS.

I'm glad they added electronic modules to helicopters and I hope they add more realistic nerfs to them. Not modeling the electronic modules on all the other helicopters after almost a year, and making it to where if those helicopters get shot once, anywhere, they can't fight back until they fly 5 minutes back to their base and sit on the undefended airfield for 30-60 seconds is not fair when other vehicles don't have that weakness or don't have to jump through that many hoops to get back into the game.

Gaijin has alrernatives to this if it is such a problem that the AB-205 or H-34 can have a chance at killing a single tank. I'll list a few.

  1. Make the gunner the "electronic module" that disables ATGM and/or turret usage. IRL most earlier helis had dedicated gunners for ATGMS, and the pilot had no control of them.

  2. Don't let the damage to the hull of the helicopter disable guns, or maybe even unguided rockets. Let it disable the gimbal and CCIP for the rockets and guns since that involves a lot of electronics and computing, and it would be a more fair way to cripple their ability to fight.

  3. If either of those are unreasonable, then let helicopters land and commence a repair like tanks, but only for the disabled electronic modules. They shouldn't be able to repair their missing tail, or destroyed engine/transmission.

One of my favorite pass times has been ruined because of a terrible change. If you don't think this is a terrible change, play the other helicopters, not the OP and broken helicopters, without guided weaponry.

submitted by /u/BruceLeeroy94
[link] [comments]