I was just bored and testing things out in the testing grounds, and I found an angle where you can shoot the enemy over the ally’s hitbox, and since some heroes’ bullets like Juno can heal and damage depending on who you hit it’s obvious that if you try to hit an enemy through a wounded ally the bullet won’t go through and will heal the ally, but in this case it’s a little different, maybe the game detects that you’re aiming more at the enemy than the ally in particular and that’s why it decides to give priority to damaging the enemy, but when the enemy is no longer there, do the projectiles make contact with the closest target? I don’t know, I found it curious and wanted to share it. What do you think?
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